C
Dark Blue

Clod

A Bean who vandalized the wrong person's car. Think before you damage other people's property!

Death Method

Scratch a drug dealer's brand new ride

First Appearance
Dumb Ways to Die (2012)
Color
Dark Blue

Game Appearances

  • DWTD 1
  • DWTD 2

Fun Trivia

  • Clod means "a stupid person"
  • This character warns about vandalism consequences
  • One of the more adult-themed scenarios
  • Teaches respect for others' property

The Story of Clod

Clod's dark blue color seems to match his dark fate - vandalism that led to deadly retaliation. His name, meaning "a stupid or foolish person," perfectly describes someone who would damage a stranger's property without considering the consequences. While the scenario is deliberately extreme (encountering a violent criminal), the underlying message is serious: vandalism is wrong, and you never know who you're messing with. The character addresses multiple lessons simultaneously. First, there's the obvious message about respecting other people's property - damaging cars, graffiti, or other vandalism is not harmless fun, it's a crime that hurts real people. Second, there's the practical reality that escalating conflicts over property can lead to dangerous situations, especially when you don't know who you're dealing with. Third, there's the broader principle that actions have consequences, and sometimes those consequences are far more severe than you anticipated. What makes Clod's story particularly memorable is how it subverts expectations. In many stories, the vandal might get away with minor mischief. Clod's fate reminds us that real life doesn't have plot armor - make the wrong choice at the wrong moment, and there might not be a chance to learn from the mistake. It's a harsh lesson, but delivered in the series' signature darkly humorous way that makes it stick in viewers' minds.

Gameplay and Minigames

Clod's minigames focus on impulse control and consequence awareness. Players face scenarios where they could engage in vandalism or property damage, but must choose restraint over destructive impulses. The games teach that momentary satisfaction from destructive actions isn't worth the potential consequences. In the original game, players might see opportunities to damage property but must resist the temptation. The game creates pressure by making vandalism seem easy or satisfying, testing whether players have internalized the message that it's never worth the risk. Success comes from choosing to walk away from opportunities to cause damage. Later versions introduce more complex ethical scenarios: resisting peer pressure to join in vandalism, reporting property damage you witness, choosing constructive responses to frustration instead of destruction, and understanding how property damage affects community safety and quality of life. These variations teach broader principles about respect, empathy, and community responsibility.

Expert Tips for Clod's Minigame

  • If the scenario involves damaging someone else's property, the correct choice is always to avoid it
  • Watch for warning signs that indicate the owner is nearby or dangerous
  • The game often makes vandalism look easy or consequence-free - don't fall for it
  • Look for alternative actions that resolve frustration without destruction
  • Remember: the minigame teaches that property damage is never worth the risk